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Penny fitzgerald fallout loot locker
Penny fitzgerald fallout loot locker







penny fitzgerald fallout loot locker

Around the rear of the building is the entrance to the generator room, which is used in the quest Tenpenny Tower. The structure itself is surrounded by tall concrete walls, which create a compound of sorts. A Protectron, Shakes, was programmed to be the tower's barman. Burke set out to find a way to end the " eyesore" on the horizon which distressed Tenpenny. The penthouse suites were given to those of Tenpenny's choosing, where they could watch him take pot-shots with his sniper rifle as part of his "wasteland safari." Gustavo took over security detail for the tower and concerned himself with the "ghoul problem," while Mr. Soon shops, a bar, and a clinic were set up in and around the lobby. Soon, word had spread among the wastes and many flocked to this new settlement, but Tenpenny would only let in traders or those with enough caps, and certainly no ghouls. The water in the tower was not irradiated and the group was able to begin siphoning electricity from the still-working underground DC Metro system. Those under his employ include Chief Gustavo and right-hand man Mister Burke. He describes hiring individuals who fixed the building up quickly and began to provide its security. Tenpenny tells the Lone Wanderer that as soon as he saw the tower on the horizon, he knew it would suit his purposes. īy 2277, Tenpenny Tower had become a private and elitist residential and commercial building owned by Allistair Tenpenny, an entrepreneur from England who only permits the well-to-do or wealthy to reside there. The ghoul Michael Masters, who was once an eminent scientist 200 years prior, vacationed at the tower and noted that it was "a resort for the wealthy and powerful." Michael Masters also claims that the hotel was built on the foundations of a plantation. Before the Great War in 2077, the tower was a resort.









Penny fitzgerald fallout loot locker